List of All Glyphs By Class | Diablo 4 (D4)|Game8 (2024)

This is a list of all the available Glyphs in Diablo 4 (D4). Read on to see a list of all the Glyphs in the game, all their base and bonus effects, and all the Glyphs available per class!

Glyph Related Guides
List of Glyphs How to Farm Glyphs

Season 2 New Glyphs

List of Glyphs Added In Season 2 (Patch 1.2.0)

Glyph Effect Additional Bonus
Desecration For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage. While standing in your Desecrated Ground, you deal 15% increased Shadow Damage.Req.: Willpower
Electrocution For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage. Enemies damaged by your Lightning Bolts or Dancing Bolts take 20% increased damage from you for 5 seconds.Req.: Willpower
Exhumation For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage. Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.Req.: Intelligence
Explosive For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage. Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.Req.: Dexterity
Invocation For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage. Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.Req.: Dexterity
Nightstalker For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage. Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.Req.: Intelligence
Rumble For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage. You deal 10% increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.Req.: Strength
Stalagmite For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage. Your Ice Spikes gain 10% Critical Strike Chance.Req.: Intelligence
Tectonic For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage. You gain 15% Lucky Hit Chance.Req.: Dexterity
Twister For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage. You deal 13% increased damage for 4 seconds after creating a Dust Devil.Req.: Strength

Season 2 Guide and All Season Mechanics

List of All Glyphs

Barbarian Glyphs

Jump to a Class's Glyphs!
List of All Glyphs By Class | Diablo 4 (D4)|Game8 (1)Barbarian Glyphs Rogue Glyphs Sorcerer Glyphs
Necromancer Glyphs Druid Glyphs

Rare Glyphs

Glyph Effect Additional Bonus
Ambidextrous Grants +[XX]% bonus to all Magic nodes within range. You deal 8% increased damage while wielding One-Handed weapons.Req.: 40 Strength
Bloodfeeder For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Bleeding targets. You have 5% increased Critical Strike Chance against Bleeding enemies.Req.: 25 Dexterity
Brawl Paragon nodes within range gain +[XX]% bonus to their Physical damage and damage reduction modifiers. Brawling Skills deal 18% increased damage.Req.: 25 Willpower
Cleaver For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding an Axe. While wielding an Axe, you deal 12% increased Critical Strike Damage.Req.: 40 Strength
Crusher For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Mace. While wielding a Mace, you deal 30% increased Overpower damage.Req.: 40 Strength
Disembowel For every 5 Willpower purchased within range, you deal +[XX]% increased Bleeding damage. Killing a Bleeding enemy has a 10% chance to reduce the Cooldowns of your Non-Ultimate active Cooldowns by 1 second.Req.: 25 Willpower
Dominate (Barbarian) For every 5 Willpower purchased within range, you deal +[XX]% increased Overpower damage. After not Overpowering for 30 seconds, your next attack will Overpower.Req.: 25 Willpower
Executioner For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Polearm. While wielding a Polearm, you deal 10% increased damage to Healthy or Injured enemies.Req.: 40 Strength
Exploit (Barbarian) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.Req.: 25 Dexterity
Imbiber (Barbarian) For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. You gain +30% increased Potion Healing.Req.: 25 Willpower
Ire For every 5 Strength purchased within range, you deal +[XX]% increased damage while Berserking. While Berserking, you take 10% reduced damage from Elites.Req.: 40 Strength
Marshal Grants +[XX]% bonus to all Magic nodes within range. After casting a Shout Skill, the active Cooldown of every other Shout Skill is reduced by 1.2 seconds.Req.: 40 Strength
Might Grants +[XX]% bonus to all Magic nodes within range. You deal 8% increased damage while wielding Two-Handed weapons.Req.: 40 Strength
Mortal Draw For every 5 Dexterity purchased within range, Skills that Swap to a different weapon deal +[XX]% increased damage. Swapping weapons has a 18% chance to cause the Skill's damage to Critically Strike.Req.: 25 Dexterity
Revenge (Barbarian) Grants +[XX]% bonus to all Rare nodes within range. Dealing Thorns damage to an enemy increases all damage it takes from you by 1%, up to 8%, for 10 seconds.Req.: 25 Willpower
Rumble For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage. You deal 10% increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.Req.: Strength
Seething For every 5 Strength purchased within range, you deal +[XX]% increased damage while wielding a Sword. While wielding a Sword, you gain 3 Fury when you kill an enemy.Req.: 40 Strength
Territorial (Barbarian) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.Req.: 25 Dexterity
Twister For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage. You deal 13% increased damage for 4 seconds after creating a Dust Devil.Req.: Strength
Undaunted (Barbarian) For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Fortified. You gain up to 10% Damage Reduction the more Fortify you have.Req.: 25 Willpower
Weapon Master Paragon nodes within range gain +[XX]% bonus to their Physical damage and damage reduction modifiers. Hitting with a Weapon Mastery Skill reduces the active Cooldown of another random Weapon Mastery Skill by 2 seconds.Req.: 25 Dexterity
Wrath For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. Skills that Critically Strike generate 3 Fury.Req.: 25 Dexterity

Magic Glyphs

Glyph Effect Additional Bonus
Advantage (Barbarian) For every 5 Willpower purchased within range, you gain +[XX]% increased damage to Crowd Controlled targets. No Additional Bonus
Battle-hardened (Barbarian) For every 5 Willpower purchased within range, you gain +[XX]% increased damage while Fortified. No Additional Bonus
Overwhelm (Barbarian) For every 5 Willpower purchased within range, you gain +[XX]% increased Overpower damage. No Additional Bonus
Power For every 5 Strength purchased within range, you gain +[XX]% increased damage. No Additional Bonus
Ruin (Barbarian) For every 5 Dexterity purchased within range, you gain +[XX]% increased Critical Strike Damage. No Additional Bonus
Slayer (Barbarian) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Elites. No Additional Bonus
Subdue (Barbarian) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Vulnerable targets. No Additional Bonus

Rogue Glyphs

Jump to a Class's Glyphs!
Barbarian Glyphs List of All Glyphs By Class | Diablo 4 (D4)|Game8 (34)Rogue Glyphs Sorcerer Glyphs
Necromancer Glyphs Druid Glyphs

Rare Glyphs

Glyph Effect Additional Bonus
Ambush For every 5 Strength purchased within range, you deal +[XX]% increased damage to targets affected by Trap Skills. Enemies affected by Trap Skills take 10% increased damage from you.Req.: 25 Strength
Bane (Rogue) For every 5 Strength purchased within range, you deal +[XX]% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.Req.: 25 Strength
Canny For every 5 Intelligence purchased within range, you deal +[XX]% increased Non-physical damage. Non-Physical damage increases all the Non-Physical damage an enemy takes from you by 1%, up to 10%, for 15 seconds.Req.: 25 Intelligence
Chip For every 5 Dexterity purchased within range, you deal +[XX]% increased Physical damage. Physical damage increases the damage an enemy takes from you by 1%, up to 10%, for 15 seconds.Req.: 40 Dexterity
Closer For every 5 Dexterity purchased within range, Cutthroat Skills deal +[XX]% increased damage. While wielding a Melee weapon, you take 10% reduced damage.Req.: 40 Dexterity
Combat For every 5 Intelligence purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. Skills that Critically Strike restore 12% of their Energy cost.Req.: 25 Intelligence
Control (Rogue) For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. You deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies.Req.: 25 Intelligence
Devious Grants +[XX]% bonus to all Magic nodes within range. When you hit an enemy with an attack that applies a Crowd Control effect, they take 2%, up to 10%, increased damage from you for 20 seconds.Req.: 40 Dexterity
Diminish Grants +[XX]% bonus to all Rare nodes within range. You take 10% reduced Physical damage from Vulnerable enemies.Req.: 25 Strength
Efficacy Grants +[XX]% bonus to all Rare nodes within range. Imbuement Skill effects have 20% increased potency.Req.: 25 Intelligence
Exploit (Rogue) For every 5 Strength purchased within range, you deal +[XX]% increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.Req.: 25 Strength
Explosive For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage. Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.Req.: Dexterity
Fluidity Grants +[XX]% bonus to all Magic nodes within range. When you cast an Agility Skill, you gain 9% increased Energy Regeneration for 6 seconds.Req.: 40 Dexterity
Frostfeeder For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Chilled targets. You gain 20% increased Chill effect.Req.: 40 Dexterity
Infusion For every 5 Intelligence purchased within range, Skills that are Imbued deal +[XX]% increased damage. Casting an Imbuement Skill reduces the active Cooldown of another random Imbuement Skill by 0.5 seconds.Req.: 25 Intelligence
Nightstalker For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage. Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.Req.: Intelligence
Pride 125% bonus to all Rare nodes within range You deal 13% increased Physical damage to both Healthy and Injured enemies.Req.: 25 Strength
Ranger For every 5 Dexterity purchased within range, Marksman Skills deal +[XX]% increased damage. While wielding a Ranged weapon, you take 10% reduced damage.Req.: 40 Dexterity
Snare For every 5 Intelligence purchased within range, Trap Skills deal +[XX]% increased damage. Non-Ultimate Trap Skills have 25% increased radius.Req.: 25 Intelligence
Tracker (Rogue) For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Poisoned targets. Poisoning damage effects last x33.3% longer.Req.: 25 Intelligence
Turf For every 5 Strength purchased within range, you deal +[XX]% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.Req.: 25 Strength
Versatility Grants +[XX]% bonus to all Magic nodes within range. Non-Basic and Non-Core Skills deal 15% increased damage.Req.: 40 Dexterity

Magic Glyphs

Glyph Effect Additional Bonus
Impairment (Rogue) For every 5 Strength purchased within range, you gain +[XX]% increased damage to Crowd Controlled targets. No Additional Bonus
Ruin (Rogue) For every 5 Intelligence purchased within range, you gain +[XX]% increased Critical Strike Damage. No Additional Bonus
Skill For every 5 Dexterity purchased within range, you gain +[XX]% increased damage. No Additional Bonus
Slayer (Rogue) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage to Elites. No Additional Bonus
Subdue (Rogue) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage to Vulnerable targets. No Additional Bonus

Sorcerer Glyphs

Jump to a Class's Glyphs!
Barbarian Glyphs Rogue Glyphs List of All Glyphs By Class | Diablo 4 (D4)|Game8 (65)Sorcerer Glyphs
Necromancer Glyphs Druid Glyphs

Rare Glyphs

Glyph Effect Additional Bonus
Adept For every 5 Intelligence within range, Mastery Skills gain +[XX]% increased damage. Mastery Skills have 20% increased area.Req.: 40 Intelligence
Charged For every 5 Intelligence purchased within range, Crackling Energy deals +[XX]% increased damage. Picking up Crackling Energy grants you 5% increased damage for 5 seconds, up to 15%.Req.: 40 Intelligence
Conjurer For every 5 Intelligence within range, Conjuration Skills gain +[XX]% increased damage. Conjuration Skills have 20% increased duration.Req.: 40 Intelligence
Control (Sorcerer) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. You deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies.Req.: 25 Dexterity
Destruction For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. Critical Strikes increase all damage the enemy takes from you by 2% for 10 seconds, up to 12%.Req.: 25 Dexterity
Electrocute Paragon nodes within range gain +[XX]% bonus to their Lightning damage and damage reduction modifiers. Your Lightning damage has a +5% increased chance to Critically Strike enemies who are Stunned, Immobilized, or Frozen.Req.: 25 Dexterity
Elementalist Paragon nodes within range gain +[XX]% bonus to their Non-physical damage and damage reduction modifiers. Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element.Req.: 40 Intelligence
Enchanter For every 5 Intelligence purchased within range, you deal +[XX]% increased Non-physical damage. For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill's element.Req.: 40 Intelligence
Exploit (Sorcerer) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. Dealing damage to a Vulnerable enemy increases your damage by 1% for 6 seconds, up to 10%.Req.: 25 Dexterity
Flamefeeder For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Burning targets. You deal 10% increased direct damage to Burning enemies.Req.: 25 Dexterity
Frostbite For every 5 Willpower purchased within range, you deal +[XX]% increased damage to Chilled targets. Enemies deal 13% reduced damage to you for 5 seconds after they are no longer Frozen.Req.: 25 Willpower
Imbiber (Sorcerer) For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. You gain +30% increased Potion Healing.Req.: 25 Willpower
Invocation For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage. Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.Req.: Dexterity
Pyromaniac Paragon nodes within range gain +[XX]% bonus to their Fire damage and damage reduction modifiers. Every Pyromancy Skill you cast or every second you channel Incinerate increases your Fire damage by 2% for 6 seconds, up to 10%.Req.: 25 Willpower
Reinforced Grants +[XX]% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.Req.: 25 Willpower
Stalagmite For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage. Your Ice Spikes gain 10% Critical Strike Chance.Req.: Intelligence
Tactician Grants +[XX]% bonus to all Rare nodes within range. You deal 10% increased damage for 4 seconds after casting a Defensive Skill.Req.: 25 Dexterity
Territorial (Sorcerer) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.Req.: 25 Dexterity
Torch For every 5 Willpower purchased within range, you deal +[XX]% increased Burning damage. You deal x2% increased damage per Nearby Burning enemy, up to x12%.Req.: 25 Willpower
Unleash Grants +[XX]% bonus to all Magic nodes within range. After spending 50 Mana, you deal x6.7% increased damage and gain 6.7% increased Mana Regeneration for 3 seconds.Req.: 40 Intelligence
Warding Grants +[XX]% bonus to all Rare nodes within range. You take reduced damage the less Mana you have, up to 13%.Req.: 25 Willpower
Winter Rare Paragon nodes within range gain +125% bonus to their effects. Whenever you Chill an enemy, you deal 3% increased Cold damage for 10 seconds, up to 15%.Req.: 25 Dexterity

Magic Glyphs

Glyph Effect Additional Bonus
Advantage (Sorcerer) For every 5 Willpower purchased within range, you gain +[XX]% increased damage to Crowd Controlled targets. No Additional Bonus
Ruin (Sorcerer) For every 5 Dexterity purchased within range, you gain +[XX]% increased Critical Strike Damage. No Additional Bonus
Slayer (Sorcerer) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Elites. No Additional Bonus
Subdue (Sorcerer) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Vulnerable targets. No Additional Bonus
Wisdom (Sorcerer) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage. No Additional Bonus

Necromancer Glyphs

Jump to a Class's Glyphs!
Barbarian Glyphs Rogue Glyphs Sorcerer Glyphs
List of All Glyphs By Class | Diablo 4 (D4)|Game8 (96)Necromancer Glyphs Druid Glyphs

Rare Glyphs

Glyph Effect Additional Bonus
Abyssal Paragon nodes within range gain +[XX]% bonus to their Non-physical damage and damage reduction modifiers. You and your Minions deal 10% increased Non-Physical damage.Req.: 25 Dexterity
Amplify Grants +[XX]% bonus to all Magic nodes within range. Enemies affected by Curse Skills take 10% increased damage from you and your Minions.Req.: 40 Intelligence
Blood-drinker Grants +[XX]% bonus to all Magic nodes within range. Blood Orbs Fortify you for 7% of your Maximum Life.Req.: 40 Intelligence
Control (Necromancer) For every 5 Intelligence purchased within range, you deal +[XX]% increased damage to Crowd Controlled targets. You and your Minions deal 10% increased damage to Slowed or Chilled enemies or, instead, 20% increased damage to Stunned or Frozen enemies.Req.: 40 Intelligence
Corporeal All Magic nodes within range have their effects increased by 150%. You and your Minions deal 10% increased Physical damage.Req.: 40 Intelligence
Darkness For every 5 Intelligence purchased within range, you deal +[XX]% increased Shadow damage. Whenever you or your Minions deal Shadow damage to an enemy, that enemy deals 2% reduced damage, up to 10%, for 5 seconds.Req.: 25 Intelligence
Deadraiser Paragon nodes within range gain +[XX]% bonus to their Minion damage and damage reduction modifiers. Whenever your Minions deal damage to an enemy, that enemy takes 1% increased damage from you and your Minions, up to 12%, for 10 seconds.Req.: 40 Intelligence
Desecration For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage. While standing in your Desecrated Ground, you deal 15% increased Shadow Damage.Req.: Willpower
Dominate (Necromancer) For every 5 Willpower purchased within range, you deal +[XX]% increased Overpower damage. When you Overpower an enemy, all damage they take from you and your Minions is increased by 12% for 5 seconds.Req.: 25 Willpower
Essence For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. Critical Strikes deal 22% increased damage to enemies that are not Healthy.Req.: 25 Dexterity
Exhumation For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage. Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.Req.: Intelligence
Exploit (Necromancer) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. Dealing damage to a Vulnerable enemy increases your damage by 1% for 6 seconds, up to 10%.Req.: 25 Dexterity.
Golem For every 5 Willpower purchased within range, Golems gain +[XX]% increased damage. Golems gain 25% increased Maximum Life.Req.: 25 Willpower
Gravekeeper Grants +[XX]% bonus to all Rare nodes within range. You deal 2% increased damage, up to 12%, for every Close Corpse.Req.: 25 Dexterity
Imbiber (Necromancer) For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Healthy. You gain +30% increased Potion Healing.Req.: 25 Willpower
Mage For every 5 Intelligence purchased within range, Skeleton Mages deal +[XX]% increased damage. Minions gain +35% Resistance to All Elements.Req.: 40 Intelligence
Revenge (Necromancer) Grants +[XX]% bonus to all Rare nodes within range. Thorns damage increases all damage an enemy takes from you and your Minions by 1%, up to 10%, for 10 seconds.Req.: 25 Willpower
Sacrificial Grants +[XX]% bonus to all Magic nodes within range. You deal 10% increased damage while you have no active Minions.Req.: 40 Intelligence
Scourge For every 5 Intelligence purchased within range, you deal +[XX]% increased Shadow damage over time. You and your Minions deal 10% increased damage to enemies affected by Shadow damage over time effects.Req.: 25 Intelligence
Territorial (Necromancer) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.Req.: 25 Dexterity
Undaunted (Necromancer) For every 5 Willpower purchased within range, you deal +[XX]% increased damage while Fortified. You gain up to 10% Damage Reduction the more Fortify you have.Req.: 25 Willpower
Warrior For every 5 Dexterity purchased within range, Skeletal Warriors deal +[XX]% increased damage. Minions gain +30% increased Armor.Req.: 25 Dexterity

Magic Glyphs

Glyph Effect Additional Bonus
Advantage (Necromancer) For every 5 Willpower purchased within range, you gain +[XX]% increased damage to Crowd Controlled targets. No Additional Bonus
Battle-hardened (Necromancer) For every 5 Willpower purchased within range, you gain +[XX]% increased damage while Fortified. No Additional Bonus
Overwhelm (Necromancer) For every 5 Willpower purchased within range, you gain +[XX]% increased Overpower damage. No Additional Bonus
Reanimator For every 5 Intelligence purchased within range, you gain +[XX]% increased Minion Damage. No Additional Bonus
Ruin (Necromancer) For every 5 Dexterity purchased within range, you gain +[XX]% increased Critical Strike Damage. No Additional Bonus
Slayer (Necromancer) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Elites. No Additional Bonus
Subdue (Necromancer) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Vulnerable targets. No Additional Bonus
Wisdom (Necromancer) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage. No Additional Bonus

Druid Glyphs

Jump to a Class's Glyphs!
Barbarian Glyphs Rogue Glyphs Sorcerer Glyphs
Necromancer Glyphs List of All Glyphs By Class | Diablo 4 (D4)|Game8 (130)Druid Glyphs

Rare Glyphs

Glyph Effect Additional Bonus
Bane (Druid) For every 5 Intelligence purchased within range, you deal +[XX]% increased Poison damage. Poisoning damage effects have a 10% chance to deal double the amount of damage over their duration.Req.: 25 Intelligence
Dominate (Druid) For every 5 Intelligence purchased within range, you deal +[XX]% increased Overpower damage. When you Overpower an enemy, all damage they take from you is increased by 12% for 5 seconds.Req.: 25 Intelligence
Earth and Sky Grants +[XX]% bonus to all Magic nodes within range. Nature Magic Skills deal 10% increased damage to Crowd Controlled or Vulnerable enemies.Req.: 40 Willpower
Electrocution For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage. Enemies damaged by your Lightning Bolts or Dancing Bolts take 20% increased damage from you for 5 seconds.Req.: Willpower
Exploit (Druid) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Vulnerable targets. When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy.Req.: 25 Dexterity
Fang and Claw Grants +[XX]% bonus to all Magic nodes within range. While in Werewolf or Werebear form, Close enemies take 12% increased damage from you.Req.: 40 Willpower
Fulminate For every 5 Dexterity purchased within range, you deal +[XX]% increased Lightning damage. You deal 12% increased Lightning damage to both Healthy and Injured enemies.Req.: 25 Dexterity
Guzzler For every 5 Intelligence purchased within range, you deal +[XX]% increased damage while Healthy. You gain +30% increased Potion Healing.Req.: 25 Intelligence
Human For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Human form. You gain 10% Damage Reduction while in Human form.Req.: 40 Willpower
Keeper Grants +[XX]% bonus to all Rare nodes within range. You and your Companions deal 10% increased Non-Physical damage.Req.: 25 Intelligence
Outmatch Grants +[XX]% bonus to all Rare nodes within range. You deal 16% increased Physical damage to Non-Elites and Bosses.Req.: 25 Dexterity
Poise Grants +[XX]% bonus to all Rare nodes within range. You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 5% of your Maximum Life in damage for 4 seconds.Req.: 25 Dexterity
Protector Grants +[XX]% bonus to all Rare nodes within range. You gain 10% Damage Reduction while you have an active Barrier.Req.: 25 Intelligence
Shapeshifter Grants +[XX]% bonus to all Rare nodes within range. Shapeshifting has a 20% chance to cause the Skill's damage to Critically Strike.Req.: 25 Dexterity
Spirit For every 5 Dexterity purchased within range, Core Skills deal +[XX]% increased Critical Strike Damage. Critical Strikes increase the damage an enemy takes from you by 2% for 20 seconds, up to 12%.Req.: 25 Dexterity
Tectonic For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage. You gain 15% Lucky Hit Chance.Req.: Dexterity
Territorial (Druid) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Close targets. You gain 10% Damage Reduction against Close enemies.Req.: 25 Dexterity
Tracker (Druid) For every 5 Dexterity purchased within range, you deal +[XX]% increased damage to Poisoned targets. Poisoning damage effects last 33% longer.Req.: 25 Dexterity
Undaunted (Druid) For every 5 Intelligence purchased within range, you deal +[XX]% increased damage while Fortified. You gain up to 10% Damage Reduction the more Fortify you have.Req.: 25 Intelligence
Werebear For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Werebear form. You gain 10% Damage Reduction while in Werebear form.Req.: 40 Willpower
Werewolf For every 5 Willpower purchased within range, you deal +[XX]% increased damage while in Werewolf form. You gain 10% Damage Reduction while in Werewolf form.Req.: 40 Willpower
Wilds For every 5 Intelligence within range, Companion Skills deal +[XX]% increased damage. The Passive portion of Companion Skills deal 80% increased damage.Req.: 25 Intelligence

Magic Glyphs

Glyph Effect Additional Bonus
Battle-hardened (Druid) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage while Fortified. No Additional Bonus
Impairment (Druid) For every 5 Intelligence purchased within range, you gain +[XX]% increased damage to Crowd Controlled targets. No Additional Bonus
Overwhelm (Druid) For every 5 Intelligence purchased within range, you gain +[XX]% increased Overpower damage. No Additional Bonus
Resolve For every 5 Willpower purchased within range, you gain +[XX]% increased damage. No Additional Bonus
Ruin (Druid) For every 5 Dexterity purchased within range, you gain +[XX]% increased Critical Strike Damage. No Additional Bonus
Slayer (Druid) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Elites. No Additional Bonus
Subdue (Druid) For every 5 Dexterity purchased within range, you gain +[XX]% increased damage to Vulnerable targets. No Additional Bonus

What Are Glyphs?

Put in Paragon Sockets to Enhance Nearby Nodes

Glyphs are items that you can socket into your Glyph sockets to gain a new bonus to your character and enhance the existing nodes. Planning ahead and figuring out the best nodes to choose around glyph sockets and choosing the best glyph to use per socket is integral to building up your paragon board to the fullest!

All Paragon Boards

Diablo 4 Related Guides

List of All Glyphs By Class | Diablo 4 (D4)|Game8 (158)

Paragon System Explained

Paragon Board Guides

  • All Paragon Boards by Class

Glyph Guides

  • List of All Glyphs Per Class
  • How to Farm Glyphs
  • Best Glyphs to Upgrade

Other Endgame Guides

  • Endgame Content Guide
  • PvP and Fields of Hatred Guide
  • Helltide Timer, Time Schedule and Event Guide
  • Helltide Mystery Chest Locations and Map
  • How to Complete the Tree of Whispers
  • Best Tree of Whispers Rewards
  • Nightmare Dungeon Guide
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List of All Glyphs By Class | Diablo 4 (D4)|Game8 (2024)
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